Global Cloud Gaming Market Audience, Geographies and Key Players 2023
Summary - A new market study, titled “Global Cloud Gaming Market 2018 by Manufacturers, Countries, Type and Application, Forecast to 2023” has been featured on WiseGuyReports.
Scope of
the Report:
This report
studies the Cloud Gaming market status and outlook of Global and major regions,
from angles of players, countries, product types and end industries; this
report analyzes the top players in global market, and splits the Cloud Gaming
market by product type and applications/end industries.
In cloud
gaming implementation, client-server structure is used to create a
communication between front end and back end. User inputs are collected and
delivered to cloud by UDP link and then data centre starts analysing incoming
inputs and gives responses that can be either file stream or a video stream. In
the next step, TCP connection receives packets and allocates them to each
client. During the communication, required data is encoded into streams and
decoded into frames in TCP connection so that video is shown to clients.
While the
rapid growth of cloud gaming, challenges especially security risk, latency and
bandwidth as well as packet loss are gradually arisen to impede technology
developments. Benefits and impacts follow the appearance of cloud gaming and
change the way players experience games traditionally. No heavy deployment on
hardware or further downloading or updating is required and therefore less
production such as disc will be made by vendors.
Because of
gamers might expect higher standard experience is met, quality of experience
(QoS) is proposed to deal with explosively increased requirements to enhance
the performance of gaming. Two research covered on different topics are given
to analyse the factors that influence the QoS.
The global
Cloud Gaming market is valued at 45 million USD in 2017 and is expected to
reach 450 million USD by the end of 2023, growing at a CAGR of 46.7% between
2017 and 2023.
The
Asia-Pacific will occupy for more market share in following years, especially
in China, also fast growing India and Southeast Asia regions.
North
America, especially The United States, will still play an important role which
cannot be ignored. Any changes from United States might affect the development
trend of Cloud Gaming.
Europe also
play important roles in global market, with market size of xx million USD in
2017 and will be xx million USD in 2023, with a CAGR of xx%.
Market
Segment by Companies, this report covers
Sony
GameFly
(PlayCast)
Nvidia
Ubitus
PlayGiga
Crytek GmbH
PlayKey
Utomik
(Kalydo)
51ias.com
(Gloud)
Cyber Cloud
Yunlian
Technology
Liquidsky
BlacknutSAS
Alibaba
Cloud
Baidu
Tencent
Cloud
Ksyun
(Kingsoft)
LeCloud
Market
Segment by Regions, regional analysis covers
North
America (United States, Canada and Mexico)
Europe
(Germany, France, UK, Russia and Italy)
Asia-Pacific
(China, Japan, Korea, India and Southeast Asia)
South
America (Brazil, Argentina, Colombia)
Middle East
and Africa (Saudi Arabia, UAE, Egypt, Nigeria and South Africa)
Market
Segment by Type, covers
Video
Streaming
File
Streaming
Market
Segment by Applications, can be divided into
PC
Connected
TV
Tablet
Smartphone
FOR MORE DETAILS: https://www.wiseguyreports.com/reports/3337865-global-cloud-gaming-market-2018-by-manufacturers-countries
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